![]() ![]() ![]() # Add your application source files here. LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include And we change the Android.mk file, in my case it looks like this. To build and install to a device for testing, run the following:Ĭd /home/cf/programs/SDL2-2.0.10/build/ Now we need to create an android-project. So the project is ready, shaders are ready for Opengl Es 3.0. NO_SDL_GLEXT is required for compilation to succeed for Android. Snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file ) įprintf ( stderr, "not found font: %sn", path ) Ĭhar *memory = ( char * ) calloc ( st.st_size, 1 ) įT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this ->face ) Īlso I created a header file to connect SDL2 headers. SDL_RWread(rw, memory, 1, rw-> ) įT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->, 0, &this ->face ) SDL_RWops *rw = SDL_RWFromFile(path, "r" ) Ĭhar *memory = ( char * ) calloc ( rw->, 1 ) Snprintf ( path, 254, "fonts/%s", file ) In this case, we cannot use FT_New_Face, but instead we will use FT_New_Memory_Face to use the data already read. Here is an example of using it in code for working with a font. To read files in android from assets, you need to use the SDL_RWops functions. In order for the project to compile, you need to create a project in android studio, any one, to accept the license, otherwise when building SDL2 it will ask for a license. To use sdl2 for android it is important not to compile it for computer because then it will not compile for android. Next, you need to download the SDL2 library from the site. You also need to download the NDK from the official site, unzip it to your home directory and rename it to NDK. There it is necessary to register such variables. For example, I currently have Kde Neon, and there is a /etc/environment file on this system, the same file exists in ubuntu. Today we will see how to prepare a project using the sdl2 library to run the game on android.įirst you need to download Android Studio, install it and everything that is required in this development environment. ![]()
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